Executive Development Programme in Strategic AR/VR Product Design
-- ViewingNowThe Executive Development Programme in Strategic AR/VR Product Design is a certificate course designed to empower professionals with the latest skills in Augmented and Virtual Reality product design. This programme emphasizes the strategic importance of AR/VR technology in today's rapidly evolving digital landscape.
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⢠Strategic AR/VR Product Design: Introduction to the concepts, opportunities, and challenges of Augmented Reality (AR) and Virtual Reality (VR) product design. Understanding the user experience, interface, and interaction in AR/VR environments.
⢠Market Analysis and Trends: Examining the current market and future trends for AR/VR technology. Identifying potential opportunities and target audiences for strategic product design.
⢠Design Thinking for AR/VR: Applying design thinking methodology to AR/VR product design. Understanding user needs, ideating solutions, prototyping, and testing in the AR/VR space.
⢠Immersive Experience Design: Designing immersive experiences for AR/VR products. Understanding the principles of spatial design, storytelling, and world-building in AR/VR environments.
⢠AR/VR Hardware and Software Platforms: Overview of AR/VR hardware and software platforms, including mobile AR, standalone VR, and PC-based VR. Exploring the capabilities and limitations of each platform.
⢠Interaction Design for AR/VR: Designing intuitive and engaging interaction methods for AR/VR products. Understanding the principles of gestural, vocal, and haptic interaction.
⢠Prototyping and Testing in AR/VR: Prototyping and testing AR/VR products. Techniques and tools for creating prototypes, usability testing, and iterating on AR/VR designs.
⢠Ethics in AR/VR Product Design: Considering ethical implications of AR/VR product design. Understanding privacy, accessibility, and responsible design practices in the AR/VR space.
⢠Business Strategy for AR/VR Product Development: Developing a business strategy for AR/VR product development. Understanding market demand, competition, and monetization strategies for AR/VR products.
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