Advanced Certificate in Interactive Soundscapes for Games
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⢠Fundamentals of Interactive Soundscapes: An introduction to the principles and practices of creating interactive audio for games, covering key concepts such as audio middleware, dynamic mixing, and audio programming.
⢠Implementing Interactive Music Systems: This unit explores the design and implementation of dynamic music systems for games, including horizontal and vertical sequencing, real-time composition, and adaptive score design.
⢠Sound Design for Virtual Spaces: Students will learn the techniques and tools for creating realistic and immersive 3D audio environments, including room acoustics, object-based audio, and spatial audio processing.
⢠Audio Programming in Game Engines: This unit covers the fundamentals of audio programming in popular game engines, such as Unity and Unreal Engine, including C# and Blueprint scripting.
⢠Interactive Audio Implementation: Students will gain hands-on experience in implementing interactive audio in game engines, including audio asset management, triggering, and mixing.
⢠Advanced Sound Propagation Techniques: This unit delves into the advanced techniques for simulating realistic sound propagation in games, including ray tracing, beam tracing, and geometric acoustics.
⢠Evaluating and Optimizing Interactive Audio: Students will learn the techniques and methodologies for evaluating and optimizing interactive audio systems for performance, memory usage, and quality.
⢠Interactive Audio for Virtual and Augmented Reality: This unit explores the unique challenges and opportunities of designing and implementing interactive audio for virtual and augmented reality applications.
⢠Interactive Music Composition and Production: This unit covers the principles and practices of composing and producing dynamic music for games, including MIDI sequencing, digital audio workstations, and audio processing plugins.
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