Professional Certificate in Houdini: Modeling for Automotive Design
-- ViewingNowThe Professional Certificate in Houdini: Modeling for Automotive Design is a comprehensive course that equips learners with the necessary skills to create advanced 3D models for the automotive industry. This course is crucial in today's digital age, where automotive companies rely heavily on 3D modeling for product design and marketing.
7,861+
Students enrolled
GBP £ 140
GBP £ 202
Save 44% with our special offer
ě´ ęłźě ě ëí´
100% ě¨ëźě¸
ě´ëěë íěľ
ęłľě ę°ëĽí ě¸ěŚě
LinkedIn íëĄíě ěśę°
ěëŁęšě§ 2ę°ě
죟 2-3ěę°
ě¸ě ë ěě
ë기 ę¸°ę° ěě
ęłźě ě¸ëśěŹí
⢠Introduction to Houdini & Autodesk VRED: This unit will cover the basics of Houdini and Autodesk VRED, including their interfaces and primary functionalities. It will also introduce the concept of modeling for automotive design.
⢠Modeling Principles & Techniques: This unit will delve into the fundamental principles and techniques of modeling for automotive design in Houdini. It will cover topics such as polygonal modeling, NURBS modeling, and advanced surface modeling.
⢠Houdini Tools & Workflows: This unit will explore the various tools and workflows available in Houdini for automotive modeling. It will cover topics such as using the Houdini Digital Asset (HDA) workflow, creating custom tools and procedures, and using the Houdini Engine for real-time rendering.
⢠UV Mapping & Texturing: This unit will focus on the UV mapping and texturing techniques used in automotive modeling in Houdini. It will cover topics such as creating UV layouts, texturing models, and using texturing tools such as the UV Layout and the UV Texture Editor.
⢠Rendering & Lighting: This unit will cover the rendering and lighting techniques used in automotive visualization in Houdini. It will cover topics such as using the Mantra renderer, setting up lighting scenes, and using advanced rendering techniques such as Global Illumination and Ambient Occlusion.
⢠Animation & Dynamics: This unit will explore the animation and dynamics techniques used in automotive visualization in Houdini. It will cover topics such as creating animations, using the Bullet physics engine, and using the CHOPs (Channel Operations) system for advanced animation control.
⢠Compositing & Post-Production: This unit will focus on the compositing and post-production techniques used in automotive visualization in Houdini. It will cover topics such as using the Houd
ę˛˝ë Ľ 경ëĄ
ě í ěęą´
- 죟ě ě ëí 기본 ě´í´
- ěě´ ě¸ě´ ëĽěë
- ěť´í¨í° ë° ě¸í°ëˇ ě ꡟ
- 기본 ěť´í¨í° 기ě
- ęłźě ěëŁě ëí íě
ěŹě ęłľě ěę˛Šě´ íěíě§ ěěľëë¤. ě ꡟěąě ěí´ ě¤ęłë ęłźě .
ęłźě ěí
ě´ ęłźě ě ę˛˝ë Ľ ę°ë°ě ěí ě¤ěŠě ě¸ ě§ěęłź 기ě ě ě ęłľíŠëë¤. ꡸ę˛ě:
- ě¸ě ë°ě 기ę´ě ěí´ ě¸ěŚëě§ ěě
- ęśíě´ ěë 기ę´ě ěí´ ęˇě ëě§ ěě
- ęłľě ě겊ě ëł´ěě
ęłźě ě ěąęłľě ěźëĄ ěëŁí늴 ěëŁ ě¸ěŚě뼟 ë°ę˛ ëŠëë¤.
ě ěŹëë¤ě´ ę˛˝ë Ľě ěí´ ě°ëŚŹëĽź ě ííëę°
댏롰 ëĄëŠ ě¤...
ě죟 돝ë ě§ëʏ
ě˝ě¤ ěę°ëŁ
- 죟 3-4ěę°
- 쥰기 ě¸ěŚě ë°°ěĄ
- ę°ë°Ší ëąëĄ - ě¸ě ë ě§ ěě
- 죟 2-3ěę°
- ě 기 ě¸ěŚě ë°°ěĄ
- ę°ë°Ší ëąëĄ - ě¸ě ë ě§ ěě
- ě 체 ě˝ě¤ ě ꡟ
- ëě§í¸ ě¸ěŚě
- ě˝ě¤ ěëŁ
ęłźě ě ëł´ ë°ę¸°
íěŹëĄ ě§ëś
ě´ ęłźě ě ëšěŠě ě§ëśí기 ěí´ íěŹëĽź ěí ě˛ęľŹě뼟 ěě˛íě¸ě.
ě˛ęľŹěëĄ ę˛°ě ę˛˝ë Ľ ě¸ěŚě íë