Executive Development Programme in XR and the Future of Entertainment

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The Executive Development Programme in XR and the Future of Entertainment is a certificate course designed to equip learners with essential skills for the rapidly evolving entertainment industry. This program highlights the importance of Extended Reality (XR), which encompasses Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR), in shaping the future of entertainment.

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AboutThisCourse

With the global XR market projected to reach $300 billion by 2024, there is increasing industry demand for professionals who can leverage XR technologies to create immersive and engaging experiences. This course provides learners with hands-on experience in creating XR content, enabling them to stay ahead in the competitive job market and advance their careers in entertainment, marketing, education, and other industries. Enrol in this programme to gain a comprehensive understanding of XR technologies, learn best practices in XR content creation, and explore the future of entertainment. By the end of the course, learners will have created their own XR experiences, showcasing their skills and expertise to potential employers.

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CourseDetails

โ€ข Introduction to XR (eXtended Reality): Understanding the basics of XR, including Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR). Exploring the potential of XR in entertainment.

โ€ข The Future of Entertainment: Analyzing the impact of XR on the entertainment industry, including gaming, movies, and live events.

โ€ข Creating XR Content: Learning the techniques and tools for creating XR experiences, including 3D modeling, animation, and coding.

โ€ข Implementing XR in Business: Understanding the practical applications of XR in business, including marketing, training, and customer engagement.

โ€ข XR Hardware and Software: Exploring the latest XR hardware and software, including headsets, controllers, and development platforms.

โ€ข Ethics and Privacy in XR: Discussing the ethical considerations and privacy concerns related to XR technology in entertainment.

โ€ข Monetization Strategies in XR Entertainment: Examining the various monetization models for XR entertainment, including subscription-based services, in-app purchases, and advertising.

โ€ข Accessibility in XR Entertainment: Ensuring that XR experiences are accessible to all users, regardless of abilities or disabilities.

โ€ข Future Trends in XR and Entertainment: Staying ahead of the curve by exploring the latest trends and innovations in XR technology and entertainment.

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EntryRequirements

  • BasicUnderstandingSubject
  • ProficiencyEnglish
  • ComputerInternetAccess
  • BasicComputerSkills
  • DedicationCompleteCourse

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  • NotAccreditedRecognized
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  • ComplementaryFormalQualifications

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FastTrack GBP £140
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AcceleratedLearningPath
  • ThreeFourHoursPerWeek
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StandardMode GBP £90
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FlexibleLearningPace
  • TwoThreeHoursPerWeek
  • RegularCertificateDelivery
  • OpenEnrollmentStartAnytime
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  • DigitalCertificate
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EXECUTIVE DEVELOPMENT PROGRAMME IN XR AND THE FUTURE OF ENTERTAINMENT
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London School of International Business (LSIB)
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05 May 2025
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