Global Certificate in XR for STEM: Next-Gen Collaboration
-- ViewingNowThe Global Certificate in XR for STEM: Next-Gen Collaboration is a cutting-edge course designed to equip learners with essential skills for career advancement in the rapidly evolving field of Extended Reality (XR). This certificate course emphasizes the application of XR technology in STEM education, fostering next-generation collaboration and problem-solving abilities.
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GBP £ 140
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โข Unit 1: Introduction to XR for STEM Education ‘XR’ refers to Extended Reality, an umbrella term covering Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR). This unit will introduce the concept of using XR technologies in STEM education. โข Unit 2: Fundamentals of XR Platforms and Tools Get familiar with various XR platforms, tools, and software used for creating immersive experiences in STEM education, including Unity, Unreal Engine, and others. โข Unit 3: Designing XR Experiences for STEM Learning Understand the principles of designing effective and engaging XR experiences tailored for STEM subjects, focusing on user experience and learning objectives. โข Unit 4: Implementing VR in STEM Education Explore practical applications of Virtual Reality in STEM education, covering topics such as virtual labs, 3D modeling, and immersive field trips. โข Unit 5: Leveraging AR for Enhanced STEM Learning Learn how Augmented Reality can be used to create interactive and immersive educational experiences, blending the digital and physical worlds in STEM education. โข Unit 6: Best Practices for XR in STEM Classrooms Discover best practices for implementing XR technologies in the classroom, including safety guidelines, accessibility, and integration with traditional teaching methods. โข Unit 7: Evaluating XR Learning Outcomes Understand how to assess student learning outcomes and evaluate the effectiveness of XR-based STEM education using qualitative and quantitative methods. โข Unit 8: Future Trends in XR for STEM Education Explore emerging trends, opportunities, and challenges in the field of XR for STEM education, including ethical considerations and the role of artificial intelligence.
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