Global Certificate in Rigging for Games: Advanced Concepts

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The Global Certificate in Rigging for Games: Advanced Concepts is a comprehensive course that equips learners with essential skills for rigging characters and objects in game development. This course emphasizes industry-standard practices, teaching learners how to create rigs for complex characters, animals, and mechanical objects.

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About this course

It is important for those seeking to advance their careers in game development, as rigging is a critical aspect of the production pipeline. With a focus on advanced concepts, this course covers topics such as skin weighting, deformations, and physics simulations. Upon completion, learners will have a strong understanding of the principles of character rigging, and will be able to create high-quality rigs for use in game engines such as Unreal Engine and Unity. The demand for skilled riggers in the game development industry is high, as rigging is a time-consuming and complex task. By completing this course, learners will have a competitive edge when seeking employment, and will be well-prepared to take on advanced rigging roles in game development studios.

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Course Details

• Advanced Physics for Rigging: Understanding the laws of physics and their application in game rigging, including collision detection, joint limits, and rigid body dynamics.
• Complex Character Rigging: Techniques for rigging advanced characters, such as creatures, robots, and animals, with detailed anatomical structures and complex movements.
• Rigging for Animation: Best practices for creating game rigs that can be easily animated, including the use of blend shapes, facial rigs, and muscle systems.
• Scripting for Riggers: Introduction to scripting languages and their application in game rigging automation, custom tools development, and rigging workflow optimization.
• Rigging for VR and AR: Considerations for rigging characters and objects for virtual reality and augmented reality applications, taking into account motion tracking and interaction design.
• Rigging for Cinematics: Techniques for rigging characters and cameras for in-game cinematics and cutscenes, ensuring smooth and realistic motion and camera angles.
• Rigging for Multiplayer Games: Best practices for rigging characters and objects in multiplayer games, considering network latency, character synchronization, and performance optimization.
• Rigging for Vehicle Simulation: Techniques for rigging vehicles and other transportation systems in games, such as cars, motorcycles, airplanes, and spaceships.
• Human Anatomy for Riggers: Detailed study of human anatomy, including bone structure, muscle systems, and skin, for the creation of realistic and believable character rigs.

Career Path

Entry Requirements

  • Basic understanding of the subject matter
  • Proficiency in English language
  • Computer and internet access
  • Basic computer skills
  • Dedication to complete the course

No prior formal qualifications required. Course designed for accessibility.

Course Status

This course provides practical knowledge and skills for professional development. It is:

  • Not accredited by a recognized body
  • Not regulated by an authorized institution
  • Complementary to formal qualifications

You'll receive a certificate of completion upon successfully finishing the course.

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Sample Certificate Background
GLOBAL CERTIFICATE IN RIGGING FOR GAMES: ADVANCED CONCEPTS
is awarded to
Learner Name
who has completed a programme at
London School of International Business (LSIB)
Awarded on
05 May 2025
Blockchain Id: s-1-a-2-m-3-p-4-l-5-e
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