Global Certificate Math Game Prototyping for AR/VR
-- ViewingNowThe Global Certificate Math Game Prototyping for AR/VR course is a comprehensive program designed to equip learners with essential skills in creating math-based games for Augmented and Virtual Reality (AR/VR) platforms. This course is critical for professionals looking to stay updated with the latest technologies and trends in the gaming industry.
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⢠Unit 1: Introduction to Math Game Prototyping for AR/VR – Understanding the basics of augmented and virtual reality, their applications in math education, and the significance of game prototyping. ⢠Unit 2: AR/VR Design Principles – Exploring design principles, user experience, and immersive storytelling techniques specific to AR/VR. ⢠Unit 3: Math Concepts in AR/VR Games – Identifying suitable math concepts, such as geometry, algebra, and trigonometry, for AR/VR game-based learning. ⢠Unit 4: Game Mechanics & Mathematical Modeling – Designing game mechanics that incorporate mathematical modeling, problem-solving, and logic. ⢠Unit 5: AR/VR Game Development Tools – Learning about popular AR/VR game development tools, such as Unity, Unreal Engine, and ARCore, and their integration with math concepts. ⢠Unit 6: Prototyping & Testing Math Games for AR/VR – Creating functional prototypes, playtesting, and iterating on designs to optimize learning outcomes and user experience. ⢠Unit 7: Accessibility & Inclusivity in Math Game Design – Ensuring that AR/VR math games are accessible to diverse learners and cater to various learning styles and needs. ⢠Unit 8: Analytics & Performance Tracking – Implementing analytics tools to monitor user engagement, performance, and progress in math games. ⢠Unit 9: Scalability & Deployment of Math Games on AR/VR Platforms – Strategies for scaling and deploying math games on various AR/VR platforms, including mobile, web, and standalone devices. ⢠Unit 10: Future Trends in AR/VR Math Game Prototyping – Exploring emerging trends, innovations, and technologies in AR/VR math game prototyping.
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