Global Certificate Math Game Prototyping for AR/VR

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The Global Certificate Math Game Prototyping for AR/VR course is a comprehensive program designed to equip learners with essential skills in creating math-based games for Augmented and Virtual Reality (AR/VR) platforms. This course is critical for professionals looking to stay updated with the latest technologies and trends in the gaming industry.

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With the increasing demand for AR/VR experiences, there is a growing need for skilled professionals who can create engaging and immersive educational games. This course provides learners with the opportunity to gain hands-on experience in designing and prototyping math games for AR/VR platforms, making them highly valuable to potential employers. By completing this course, learners will have a solid understanding of the principles of game design, mathematics, and programming for AR/VR platforms. They will acquire essential skills in using game engines such as Unity and Unreal Engine, enabling them to create interactive and immersive educational experiences. This course offers a unique opportunity for career advancement in the gaming and education industries.

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โ€ข Unit 1: Introduction to Math Game Prototyping for AR/VR – Understanding the basics of augmented and virtual reality, their applications in math education, and the significance of game prototyping. โ€ข Unit 2: AR/VR Design Principles – Exploring design principles, user experience, and immersive storytelling techniques specific to AR/VR. โ€ข Unit 3: Math Concepts in AR/VR Games – Identifying suitable math concepts, such as geometry, algebra, and trigonometry, for AR/VR game-based learning. โ€ข Unit 4: Game Mechanics & Mathematical Modeling – Designing game mechanics that incorporate mathematical modeling, problem-solving, and logic. โ€ข Unit 5: AR/VR Game Development Tools – Learning about popular AR/VR game development tools, such as Unity, Unreal Engine, and ARCore, and their integration with math concepts. โ€ข Unit 6: Prototyping & Testing Math Games for AR/VR – Creating functional prototypes, playtesting, and iterating on designs to optimize learning outcomes and user experience. โ€ข Unit 7: Accessibility & Inclusivity in Math Game Design – Ensuring that AR/VR math games are accessible to diverse learners and cater to various learning styles and needs. โ€ข Unit 8: Analytics & Performance Tracking – Implementing analytics tools to monitor user engagement, performance, and progress in math games. โ€ข Unit 9: Scalability & Deployment of Math Games on AR/VR Platforms – Strategies for scaling and deploying math games on various AR/VR platforms, including mobile, web, and standalone devices. โ€ข Unit 10: Future Trends in AR/VR Math Game Prototyping – Exploring emerging trends, innovations, and technologies in AR/VR math game prototyping.

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  • BasicUnderstandingSubject
  • ProficiencyEnglish
  • ComputerInternetAccess
  • BasicComputerSkills
  • DedicationCompleteCourse

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FastTrack GBP £140
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AcceleratedLearningPath
  • ThreeFourHoursPerWeek
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StandardMode GBP £90
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  • TwoThreeHoursPerWeek
  • RegularCertificateDelivery
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GLOBAL CERTIFICATE MATH GAME PROTOTYPING FOR AR/VR
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London School of International Business (LSIB)
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05 May 2025
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